Project Overview / Aurora

Character Type:
 • Fantasy Warrior (Faun/Elf Hybrid)
Project Purpose:
 • Real-time character for cinematics and games
Software & Techniques:
 • ZBrush – High-resolution sculpting
 • Maya – Retopology, UVs, and rigging
 • Substance Painter – PBR texturing workflow
 • Unreal Engine – Real-time rendering with dynamic lighting and post-process effects
Technical Specs:
 • Real-time optimized mesh
 • 4K PBR texture sets (Base Color, Roughness, Metalness, Normal, AO)
 • Custom materials with detailed surface variation
 • Fully rigged, animation-ready
 • Game-engine ready / cinematic pipeline adaptable
HAIR CARD BASED GAME READY ASSET
AURORA 360° OVERVIEW 
AURORA Z-BRUSH ANGRY EXPRESSION
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