Project Overview
Character Type:
• Stylized Demon
Project Purpose:
• Real-time character for cinematics and games
Software & Techniques:
• ZBrush – High-resolution sculpting
• Maya – Retopology, UVs, and rigging
• Substance Painter – PBR texturing workflow
• Unreal Engine – Real-time rendering with dynamic lighting and post-process effects
Technical Specs:
• Real-time optimized mesh
• 4K PBR texture sets (Base Color, Roughness, Metalness, Normal, AO)
• Custom materials with detailed surface variation
• Game-engine ready / cinematic pipeline adaptable