This piece was modeled, textured, and rendered in Unreal Engine 5, with a focus on stylized lighting and character attitude.
My goal was to capture the warmth and casual heroism of the original artwork while exploring cinematic composition and expressive anatomy.
Tools Used:
ZBrush
Blender
Substance Painter
Unreal Engine 5
Rendered in real-time using Lumen and Path Tracing.