This piece was modeled, textured, and rendered in Unreal Engine 5, with a focus on stylized lighting and character attitude.

My goal was to capture the warmth and casual heroism of the original artwork while exploring cinematic composition and expressive anatomy.

Tools Used:

ZBrush
Blender
Substance Painter
Unreal Engine 5
Rendered in real-time using Lumen and Path Tracing.

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